When they require an update of the 3D mesh (changing the TerrainType or the PlotType, and removing a feature), this one is not dynamically updated, the game needs to be reloaded. Now the diplomacy UI may be slightly modded though bonuses, and the fact that a mod can give orders to units opens a theoritical way to override the tactical and strategical UI although the daunting amount of work required and the involved CPU cost when comparing to Lua to C++ probably just makes this an illusion. Most of it is processed on the C++ side and the API exposes almost no hooks to replace, trigger or prevent the standard behaviors. Since the pre-G&K patch the combat is no longer moddable. Although a paper has been published that explains how the algorithm works, the details of the implementation are unknown and as of August 2012 there is not tool to read or write them. This page is a part of the Civ5 Modding Tutorials.
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