He needed rigorous daily exercise, and a lot of emotional input. But like all well-bred springers, Moose had a lot of energy. ![]() He was, in duck-hunting parlance, extremely “birdy,” and I’d trained him casually, so he performed pretty well in the field. I’d bought him as a pup, thinking he’d be a good, smaller alternative to a Labrador as a retriever. Actually, he started off as my springer spaniel. And when he said, “I have bad news,” I steeled myself. He seems to take a perverse delight in neglecting his health his diet is horrible, he’s overweight, and he struggles with high blood pressure and a variety of other metabolic issues. So when I got the call, and the usual ebullience was drained from his voice, I was anxious. He’s also my only sibling, and our connection is deep. If I had to describe him succinctly, I’d say he is an amalgam of Hank Hill and Dennis Hopper. He has a sense of humor that is Sahara-like in its dryness. He is laconic, though given to occasional scabrous and amusing outbursts. He is a highly skilled machinist whose work has included beautifully customized-as in chopped –Norton motorcycles. He now teaches grammar school kids in Phoenix’s poorest and toughest district. Several years ago, he enrolled in college, took his BA in education and obtained a teaching credential. He served a stint in the Coast Guard, then 10 years as a cop, quitting the force after determining he neither liked nor respected his superiors then he became a master trucker, driving triple trailers on the I-80 Reno to Salt Lake City run. He is a person of a certain age who has had a colorful life. I got a phone call from him a couple of days ago. Wa_cq_url: "/content/But back to my brother. Wa_audience: "emtaudience:consumer/gamer", Wa_english_title: "How to Set Up a Dedicated Game Server - Intel", Wa_subject: "emtsubject:consumertechnology/gaming", Wa_emtsubject: "emtsubject:consumertechnology/gaming", Wa_emtsystemtype: "emtsystemtype:servers", This Steam* help article has comprehensive instructions on how to configure your router or home network, as optimal settings will vary depending on your particular setup. If you want to enable connections via the internet, you’ll likely need to make changes to your network/router setup. The wiki will also let you know whether you can set up a dedicated server for your game using the Steam* Client, or with SteamCMD*, a command-line-only version of Steam* that you can download for free. (Don’t worry, almost all of the big non-Valve* games, like Killing Floor 2*, the Arma* series, Rust*, ARK*, and DayZ*, are on that list.) In the wiki above, you’ll also find helpful links to step-by-step setup instructions for some of the most popular titles. ![]() Many of the most commonly played PC games use Steam* for their multiplayer architecture, which offers a convenient and centralized way to set up a dedicated gaming server.īefore you start, you’ll need to check out the Dedicated Servers list in the Steam* developer wiki to make sure that the game you’re looking to host is supported. Setting up a dedicated server with Steam* (You don't have to worry about this if you're setting up a local area network (LAN) that is only being used by friends on the same network.) One thing to keep in mind is that, unless you have high upload and download speeds, users connecting to your server over the internet may experience connectivity issues and lag. You can experience the game the way you want, with less lag, and fewer dropped connections. With this setup, you’re reliant on the connection of whoever gets chosen as host, so a poor host connection means a poor experience for everyone.īut with a dedicated gaming server for compatible games, you can play your favorite multiplayer games with fewer limits on performance and stability. P2P allows one player to dynamically act as a host that facilitates the connections of other players. P2P hosting is another popular choice for modern multiplayer gaming. ![]() This server configuration works for most people, but there are disadvantages, such as a lack of customizability. Client servers are run by the main host (usually the game publisher or console manufacturer), which manages connections from many individual players. Public multiplayer uses either client servers or peer-to-peer (P2P) hosting, both of which have shortcomings.
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